Tag Archive | "dev-diary"

The Force Unleashed 2 dev diary certainly does unleash the force

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The Force Unleashed 2 dev diary certainly does unleash the force


6b9c9c47c7e01222.png The Force Unleashed 2 dev diary certainly does unleash the force

We knew the Sithdi (Jedith?) known as Starkiller had some serious Force-wielding prowess in the series’ first installment, but if the dev diary for The Force Unleashed 2 posted below is any indication, we haven’t really seen anything yet. Force Push is great — but Force Disintegrate is better. Continue reading The Force Unleashed 2 dev diary certainly does unleash the force The Force Unleashed 2 dev diary certainly does unleash the force originally appeared on Joystiq on Sat, 24 Jul 2010 14:30:00 EST.

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Blur developer diary explains plot, player progression

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Blur developer diary explains plot, player progression


89a29fd693edlogo.gif Blur developer diary explains plot, player progression

Yes, Bizarre Creations’ fast-paced, Mario Kart -esque combat racer Blur will apparently have a story, according to the trailer above . We’re just as surprised as you! Frankly, we expected the game to be completely plotless, unless you consider “you’re a guy who doesn’t like being blown up or not finishing in first place” a plot, which we don’t . Check out the trailer above to get a brief taste of what the game’s story and character progression will entail

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Dark Void dev diary introduces us to ‘Teslapunk’ technology

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Dark Void dev diary introduces us to ‘Teslapunk’ technology


89a29fd693edlogo.gif Dark Void dev diary introduces us to Teslapunk technology

Quick question: In a hypothetical war between inventor extraordinaire Nikola Tesla and an advanced race of robots, who would win? The answer is, of course, entirely dependent on the version of Tesla we’re talking about. Real-life Tesla stands a pretty good chance — after all, that debonaire mustache is probably capable of disabling most electronic devices

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Dante’s Inferno creators explain ‘Violence’ in latest dev diary

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Dante’s Inferno creators explain ‘Violence’ in latest dev diary


89a29fd693edlogo.gif Dantes Inferno creators explain Violence in latest dev diary

You might be wondering exactly how Visceral Games managed to get a level themed after “Violence” into Dante’s Inferno — a game where the lead character spends roughly 100% of his time killing anything near him. We were wondering too, and so it was really nice of Visceral Games and EA to release the above dev diary for the “month of violence” that the game’s marketing campaign is currently embracing to promote the game’s level based on the seventh circle of Hell.

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