I figured I would show a lengthy video for people to get an idea of what Flower is like. It’s a pretty cool experience. The music is really nice as well. The game is controlled using the SIXAXIS motion sensing.
I figured I would show a lengthy video for people to get an idea of what Flower is like. It’s a pretty cool experience. The music is really nice as well. The game is controlled using the SIXAXIS motion sensing.

On the last day of GDC, a little room in the back of the North Hall of San Francisco’s Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren’t very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on thatgamecompany ’s downloadable gem, Flower

Flower This year had a number of terrific downloadable games (this list is a testament to that), however no game — retail or digital — connected with me like Flower . Jenova Chen’s flOw was an interesting experiment, but Flower is an actual game. In fact, Flower is one of the few experiences I can think of that show the true potential of games as a unique storytelling medium.